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Fuel generator satisfactory
Fuel generator satisfactory










fuel generator satisfactory

Each type of generator building has its own set of fuel item types and power output.Īll power generators with the exception of the Biomass Burner always operate at full capacity. Power generators convert fuels into power. Indicator Lights show whether a building is operating and consuming power or not.Underclocking early-game buildings to very low clock speeds allows them to consume less power while operating than when idle.Each building in standby mode (whether the pioneer flipped the standby switch, or if the building is not functioning due to a logistic issue) consumes 0.1 MW.See individual building pages for their power requirement, measured in MW. Most buildings require power to function.■ Maximum Consumption: The sum of the maximum power demand if all buildings on the grid were to operate at the same time. If consumption exceeds production, energy will be drawn from Power Storages if available, else a power trip occurs. ■ Consumption: The current power demand by all buildings on the grid. Only differs from "capacity" if there are Biomass Burners on the grid, as they are the only building to scale to demand. ■ Production: The current power output of all power generators on the grid. ■ Capacity: The sum of the maximum power output if all existing generators on the grid were to operate at the same time. Power Storages do not affect any of the lines in the graph, instead, related information is shown in a menu to the right of the graph. The Power Graph displays information about power production and consumption in the current power grid, as well as the sum of energy stored in all Power Storages on the grid. In this case, the buildings will resume function as soon as an adequate power supply is reconnected, without the need to reset the fuse.Ī power pole graph, with power consumption overlaping capacity. If there are no connected power generators whatsoever (such as by disconnecting all power generators at once using a switch), the buildings will instead simply switch off and there will be no trip. Otherwise, the power grid will simply overload again as soon as it is reactivated.Ī power trip may also allow hostile creatures to respawn.ĭuring a power trip, interact E with any Power Pole or generators on the grid and pull down the lever at the left to reset the breaker. Before resetting it is advised to either attach more power generators to the grid or temporarily remove power cables to some of the areas of the factory. In the UI, pull down the lever (refer to the image below) to restore the power. The pioneer can reset the circuit breaker by interacting E at any of the connected power generators or Power Poles. The power grid will simply trip and all buildings connected to that grid will stop functioning. Unlike other games, buildings won't run slower when the power generation is insufficient.The sound effect of the trip can be heard from any part of the map, regardless of the distance between the tripped devices and the pioneer. All connected power generators and power consumers in that grid will stop working. If power consumption ever exceeds production and there is no energy in Power Storages to use, the power grid will trip. The sound heard when a power trip occurs. Excess energy can be stored in Power Storages, to be used in cases of consumption exceeding production. Power Grids can be split using a Power Switch. A graph of total power capacity, power production, and power consumption can be viewed by interacting E with any Power Pole, generator, Train Station, or Power Switch on that grid. If power demand exceeds supply and all Power Storages are empty, the circuit breaker trips, halting all buildings on that grid until the problem is corrected followed by a breaker reset.Ī power grid is a network consisting of power-generating and power-consuming buildings connected through Power Lines, Power Poles, Train Stations, and Railways. Buildings that consume (or supply) power will only function when connected to a Power grid (see below section) where either the total supply from all power generators is sufficient to meet the total demand from all power consumers or there is still energy in Power Storages.












Fuel generator satisfactory